When in Dome…

The Morehead Planetarium & Science Center Production Blog

Magic Tree House: Space Mission Trailer

Check out the new trailer for our newest fulldome show Magic Tree House®: Space Mission. We’ll be debuting it at the Imiloa Film Festival in Hawaii in October.

Since its debut, the beloved Magic Tree House® book series has been a perennial best-seller. Published in 32 countries and 28 languages, the series focusing on the exploits [more …]

5 camera Rig in After Effects

As most of you know there are not very many production tools out there specifically designed for us Fulldome folk. So often times we have to get creative with what we have. Early on in my experiments with working in Fulldome, I created this little project. (download AE project here).

It takes the 3d space of [more …]

Rigging the Body

Rigging the Body

July 12, 2010 | No Comments

Being the small studio that we are, the members of our team are generalists in trade. Jack of all, master of none, we’ll wear whatever hats are needed for production to get the job done. This can naturally cause some difficulty when we need to wear those hats that calls for intensive scripting and planning, [more …]

Rigging the Face

Rigging the Face

June 29, 2010 | No Comments

One of the steps for building a character (in this case with Maya) is to rig them. That is to say, putting the bones inside the characters and adding the controls to manipulate them. This is generally just for the body, and unfortunately only half the battle. The remainder that we have to worry about [more …]

Balancing the scale

By the term scale, I am referring to the relative size of objects as they’re perceived on the dome in relation to each other.
Recently, while constructing the office of our stories instigator, we noticed an interesting optical illusion. Though the two spaces were a rough test to try and sell the idea that this characters [more …]

Storyboarding Theory

As the storyboarding phase is drawing to a close, I thought I’d touch on a couple things I learned.
With this new show, Solar System Odyssey, it’s heavily driven by the story element. Characters are continually interacting with each other, both in dialogue and action. This brings challenges (solved through arguably blasphemous means) which hadn’t been [more …]

Scratch trax

Scratch trax

June 3, 2010 | No Comments

We’re smack dab in the middle of storyboarding out our new Solar System show so that means it’s time to start on the audio.  Which is good because I’m tired of sitting back, lighting cigars with flaming $100 bills and laughing manically. First step is to get some scratch tracks of our characters down so [more …]

Morehead’s Artist in Residence

For the past year, Morehead’s been working with an Artist in Residence, David Colagiovanni, who has been not only creating new content for the dome, but thinking more in-depth about how we use and interact in the dome environment.  David’s a professor in the UNC-Chapel Hill Art Department and we’ve stolen him away to work [more …]

Storyboard Continuation

The first blog post I made I talked about making storyboards for the dome. To give a better idea what I’m doing, Jay was kind enough to take a picture of me in the process of making one of the boards for our next show solar system show.
What’s interesting about this process in the dome, [more …]

Earth, Moon & Sun wins Honorable Mention at Jena Fulldome Festival

We just heard the news that Earth, Moon & Sun earned a 4.0 rating (out of 5) at the 4th Jena Fulldome Festival, an international showcase in Germany. EMS also received an honorable mention for best use of humor. Not too shabby for our first fulldome show!
Next stop on the festival circuit is the Fulldome [more …]

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